The only trouble is that a lot of water based pomades can often be more like gels and stiffen and harden the hair once they start to dry, or you may find that the hold and/or shine diminishes throughout the day especially if you're in hotter locations. Water based pomades were designed to bring the look and feel of an oil based pomade, but while also being water soluble allowing you to wash it out of your hair easily. What Is A Water Based Pomade?īut don't worry if you are worried about your product being water soluble, as there is another option for you and that's the water based pomade. Oil based pomades = High shine, high hold. With more men looking to wash their hair less and looking to rid of harsh shampoos from their grooming routines, an oil based pomade may not be for you! To get the ultra high shine look that a traditional hair pomade would achieve, it needs to use a lot of oil and this is near impossible to get out without using shampoo. But as great as the shine and hold is with an oil based pomade, there's one massive drawback - it's hard to wash out of your hair. These are the sort of pomades that would have been used to get your greaser style looks, the ultra high shine slick backs and pompadours of the 50s and 60s. Traditional pomades were always oil based, which means that the main ingredient is an oil.
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I've played Baldur's Gate II in the past and I don't recall having as much trouble with the combat system or the cameras. Not sure what that's about, but I would guess that I probably won't be able to sell it or would get attacked if I equipped it and went near the NPC that I lifted it from. I also noticed that when you steal items, they get labelled with something like "x Stolen" in their description. Worse comes to worse, I can always respec them, but I think there are limits to that since gold is very limited, even when stealing it. I'm still not sure if I'm building my characters right, but they seem to "work" for now. The only drawback with "Teleport" is it will damage your characters, so you pretty much have to rely on one of the Scoundrel or Hunter skills if you want to teleport to an enemy without wrecking your characters in the process. I'm finding that without using this strategy in some cases, your party will get shredded since the AI seems to favor height. Want to shoot or cast spells from afar? I teleport their asses to the front of my feet and stomp their butts into the ground. Want to come up to me on the high ground? I teleport their asses back down. Enemy wants to take the high ground? I teleport their asses back down. Heh, I'm basically a teleport whore in the game. I'm not even going to go into how there always seems to be some kind of crap on the ground(poison, oil, fire, or ice) throughout the game. Makes it rather difficult for any kind of precision with respect to aiming area of effect spells. To make matters worse, you can damage(or outright kill) allies & characters in your own party if they are in your line of fire or happen to fall within an area of effect. I've encountered too many instances where the camera does not zoom out far enough so moving characters towards enemies or targeting them is a pain in the balls. imo, the camera view/controls for the game are not properly implemented to coincide with how the combat system is set up. In a game like this, especially if its your first play through, you have to be a pack rat since there are occasions where you never know when you'll need a specific item.Ĭombat, while interesting in some ways, tends to be a shit streak you want to wash out. In a case like this, I would simply have the main character hold everything, but there's a limit to how much each individual character can carry without being slowed or unable to move. Currently I'm asking myself WTF were the game developers thinking?Įvery time you have one of those special events involving the main character being separated from the main party, the inventories of the other characters gets scrambled/reset so you end up having to sort everything again. I'm currently playing this game and so far I've stumbled my way through & out of Fort Joy, Lady Vengeance ship, and got to Reaper's Coast. I have included a supplemental appendix of some Console Commands that will enable the Gamer to modify some of the parameters used by the game to determine Kayto's progress. So in general, 6 Hearts suffices to unlock each Girl's ARC and my approach has been to push the Affection level for each Girl to over 6 Hearts. However, the affection needed to start any specific Girl's ARC varies from 50 to 60 points. This guide will not address the specific amount of each Girl's affection needed for a certain events to trigger. Some events still must be manually triggered however, and these are noted in the ARC tables. This Save-Game may then be loaded to follow a second Girl's ARC after a first Girl's ARC has been completed.Īs Gamer follows a specific Girl's ARC route, most events after Asaga's Birthday will be triggered automatically. Therefore, it is recommended that Gamer create a Save-Game when the Common Route has been completed. After Asaga's Birthday, the individual Girls' ARCs diverge. The initial sequence of events is termed the " Common Route" because these are the events required to be completed for all of the four Girls' ARCs. For the time from the fourth month through graduation, separate ARC route tables are provided for the events leading to completion of each Girl's route. The Walk-throughs focus initially on Sunrider Academy Events that a Gamer must manually trigger during the first three months of the Academy Year. Continued abuse of our services will cause your IP address to be blocked indefinitely.This guide provides some game-play basics and explanations regarding several aspects of the game, as well as walk-throughs for the two phases of the game the Common Route plus the four Girls' ARC routes. Please fill out the CAPTCHA below and then click the button to indicate that you agree to these terms. If you wish to be unblocked, you must agree that you will take immediate steps to rectify this issue. If you do not understand what is causing this behavior, please contact us here. If you promise to stop (by clicking the Agree button below), we'll unblock your connection for now, but we will immediately re-block it if we detect additional bad behavior.
This project is licensed under the Apache-2.0 License. # Instantiate our handler and start processing events handler = MyEventHandler( stream. Stream, reader, BYTES_PER_SAMPLE, SAMPLE_RATE, CHANNEL_NUMS # NOTE: For pre-recorded files longer than 5 minutes, the sent audio # chunks should be rate limited to match the realtime bitrate of the # audio stream to avoid signing issues. # Start transcription to generate our async stream stream = await client. # Setup up our client with our chosen AWS region client = TranscribeStreamingClient( region = REGION) # This handler can be implemented to handle transcriptions as needed. """ SAMPLE_RATE = 16000 BYTES_PER_SAMPLE = 2 CHANNEL_NUMS = 1 # An example file can be found at tests/integration/assets/test.wav AUDIO_PATH = "tests/integration/assets/test.wav" CHUNK_SIZE = 1024 * 8 REGION = "us-west-2" class MyEventHandler( TranscriptResultStreamHandler):Īsync def handle_transcript_event( self, transcript_event: TranscriptEvent): This handler will simply print the text out to your interpreter. utils import apply_realtime_delay """ Here's an example of a custom event handler you can extend to process the returned transcription results as needed. model import TranscriptEvent from amazon_transcribe. handlers import TranscriptResultStreamHandler from amazon_transcribe. client import TranscribeStreamingClient from amazon_transcribe. # It's not a dependency of the project but can be installed # with `pip install aiofile`. Import asyncio # This example uses aiofile for asynchronous file reads. 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His first year at Tech is also the only year his team did not make the NCAA Tournament during his Division-I coaching career. All he did at Texas Tech was go to an Elite 8 in year two followed by finishing as the runner ups in the NCAA Tournament in year three. So in five previous stops, Beard inherited a losing program twice and had immediate turnaround. Texas 22-12 (19-8) followed Shaka Smart.Texas Tech 18-14 (19-13) followed Tubby Smith.Here’s a look at what Beard has done in the first year at each of his stops: However, coaches making those pieces work together on the floor has to happen after that. Recruiting is half the battle though, and former head coach Kermit Davis was able to put together some of the best recruiting classes in program history. Some potential targets include Jamison Battle from Minnesota, Kowacie Reeves from Florida, Tray Jackson from Seton Hall, Chuck Harris from Butler and Robert Jennings from Texas Tech. The transfer portal will fill up here soon and I imagine with the departure of at least seven players, he will reload no problem. The good news is Beard is one hell of a recruiter. Can he keep Matthew Murrell and one of Daeshun Ruffin or Amaree Abram? With Brakefield unable to play right away elsewhere, could Beard convince him to stay as well? The status of Malique Ewin is also important, but the good news is the reported retention of four star All-Arkansas Rashaud Marshall. The question comes down to who he can bring in and/or retain year one on the job. Obviously, if he wants a decade long streak of never having a losing record to continue, he will have his work cut out for him in Oxford. From his start at McMurry to his recent stint at Texas, he has amassed a career record of 237-98 (70.7%). Flipping over to the basketball side of things, Chris Beard is a really, really good coach and recruiter - very much possible the most talented coach Ole Miss basketball has ever had.īeard has never, not once, had a losing season as a collegiate head coach. There’s been plenty of critics including coaches and administrators who might be a little worried about competition in the SEC and fans who just want to express whatever outrage at the situation.Īll that aside for this post. pcgamer.The off-court issue involving Chris Beard has been well documented, first and foremost, and the timing of his hiring is less than ideal.Maybe it is a part of the story that GlaDOS is no longer around, but she never died in Portal 2, with the protagonist finally being released from the testing facility, so it would be nice if the game was canon and explained what happened to her. Portal is not the same without GLaDOS, and I would love to see the original voice actor Ellen McLain come back to voice Portal Reloaded. To be honest I am excited, but do have one gripe. It already has a game page on Steam, and is planned to be released on April 19, 2021, exactly 10 years after the launch of Portal 2. Portal Reloaded will have 25 puzzles and a small story line with it’s own voice lines. Thankfully this looks like it will become a playable game. Although after seeing that I can start to think of other ways the time portal can be utilized as well. Objects in the room are still there 20 years later, and objects from the future can be brought back to the past to help solve puzzles. Watching the gameplay trailer it starts to make sense. This is what modder Jannis Brinkmann has been working on, and although at first it doesn’t seem like it would be useful. Unless your adding a third portal, and this portal is unlike the others, because instead of sending objects to the opposite portal, this portal sends objects through time into the future. So it’s hard to imagine there being a lot of game changing concepts that could be added to Portal games. Portal 2 added a lot into the mix with the story of Cave Johnson, different gels, and a co-op multiplayer campaign that to this day is a good play though for those who haven’t done it. The story is good, level design is done well, and the visual and sound design is top notch adding to the experience. Portal was a game that took a simple concept, and elevated it to one of the best games of all time. The interface is very friendly to users: you will find keyboard shortcuts near each menu section, so you do not have to remember them.Īll instrument panels are placed on the left side of the PaintTool SAI window (when the program is opened in the full screen mode). 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